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re-designed component overview
The realm after a few months of adventure (no tiles destroyed by demons yet).
The Dragon makes a rare appearance in Woodswall.
closeup of player track showing positions of cards, wizard and demon tokens. snapshots of components packed in game box and close up of additional animal cards and stack of hex map tiles.
The Green Wizard seeks Megmoran's Tower which lies at the top of a treacherous mountain range.

Wizards (1982)

Players
1–6
Best: 3
Playing time
120–240 min
Age
12+
6.45
Average rating
427
Ratings
2.96/5
Weight
#8462
BGG rank
Outside top 5,000
Designer:Thomas J. Mosbø, Coral J. F. Mosbø
Artist:Coral J. F. Mosbø
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.9, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.9
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventurePick-up and DeliverModular BoardVariable Player PowersCooperative GameHexagon Grid

Overview

This is Avalon Hill's game of Fantasy Adventure.

This game uses hexagonal modular map sections, providing a different board layout for each game.

Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game.

Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest.

Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game.

In this way the players are competing mainly versus the game system.

Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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