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ASSIST at BGG Booth Essen 2011 with Beth, Angelo and Scott: complete PhotoReport HERE:) http://warangel.it/ESS11.htm
ASSIST at BGG Booth Essen 2011:the BGG American Football Team! Complete PhotoReport HERE:) http://warangel.it/ESS11.htm
Designer Angelo Porazzi explaining the game to the Lamont kids Iona and Glenn, Gordon in shark costume being not aware of this ...
Ludica 2011: Assist demo to entire families, thanks to the help of Guido Maroni http://warangel.it/Lud11.htm
Some "Secret Words" you can choose from the back of Illustration Cards. 4 languages available, on each card and on the Rulesheet: Italian, English, German and French.

Assist (2011)

Players
3–7
Best: 5
Playing time
15–15 min
Age
6+
6.80
Average rating
77
Ratings
1.13/5
Weight
#19531
BGG rank
Outside top 5,000
Designer:Angelo Porazzi, Marco Donadoni
Artist:Angelo Porazzi
Publisher:Angelo Porazzi Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.3, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Party GameOpen Drafting

Overview

Your goal in Assist is to guess the chosen word, and on each turn you have a choice: ask your question or give your answer. Atthe same time, you're trying to "assist" other players in losing their chips by guessing a hidden word before they can.

Each round, one player draws an illustration card that shows six words on it, chooses one of those words, and tells all players which number he has chosen; each other player receives a hand of three question cards, then antes one chip into a central pot. (Question and illustration cards have text in Italian, English, German and French.) On a turn, a player either plays and reads a question card – which the player who holds the illustration card must answer as honestly as possible – or tries to guess the word hidden on the card. Before a player guesses, he can ante any number of chips into the pot. If no one else matches his ante, he claims all the chips in the pot without having to guess the word; if at least one other player antes, he must give his guess, winning the pot if correct.

When a round end, the next player chooses a word from an illustration card and the game continues. When one player runs out of chips, the game ends and the player with the most chips wins.

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