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Errata from wargamer magazine #49
one of the numerous charts
countersheet 1/2 front
countersheet 2/2 front
countersheet 2/2 back

Red Baron (1985)

Players
2
Playing time
120–120 min
Age
12+
6.04
Average rating
51
Ratings
3.22/5
Weight
#24367
BGG rank
Outside top 5,000
Designer:Jim Hind
Artist:Rodger B. MacGowan
Publisher:3W (World Wide Wargames)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.4, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IAviation / FlightSimultaneous Action Selection

Overview

Red Baron is a game of air warfare in World War I (1914-1918), based on designer Jim Hind's earlier Aces High game system. The game covers a variety of missions including photo recon, patrol, artillery spotting, balloon busting, trench strafing, bombing, and train busting. Data cards are included for 64 aircraft (some of which feature variant models on the same card). There are 12 scenarios.

Red Baron represented an odd step in the history of the Aces High game system. Red Baron converts the game system to squares instead of hexes, as used in earlier and later editions of Aces High. In addition, Red Baron uses movement points that reflect 10 mph increments (down from 20) to further differentiate between aircraft.

Published in The Wargamer Magazine number 48.

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