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Interior view of my custom made Circus Minimus box.  Also visible are the Roman numeral dice I picked up to add a little more theme.
Madness of the Tight Latin Turns.
board / map
Now where can I find another chariot...
Jumbo-sized Circus Minimus at KublaCon 2003

Circus Minimus (2000)

Players
2–7
Best: 4
Playing time
60–60 min
Age
12+
6.40
Average rating
229
Ratings
2.14/5
Weight
#10842
BGG rank
Outside top 5,000
Designer:Dean Essig
Artist:Dean Essig, David Pentland
Publisher:The Gamers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingFightingAncientVariable Player Powers

Overview

This game borrows its theme and rule basis from the Avalon Hill game, Circus Maximus. This newer version has considerably fewer rules and variability to navigate, but this simplification isn't a bad thing. Players are charged with racing around the ancient Roman Coliseum in a desperate bid for the finish line. Players use a small allotment of gold coins at the beginning of the game to select combinations of weapons, chariots, or drivers. Once the race starts, players use whips to urge their teams, or savage the other players or other players' teams. A system also features driver fatigue, control checks and bodily damage.

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