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Game in action.  The Bavarian Illuminati controls the multinational oil companies who control the science fiction fans.  Now you know where your oil dollars are going!!
Box cover, pocket box edition
Full Set (original Illuminati)
Sample cards
The Bermuda Triangle Illuminati is controlling the United Nations, the Mafia, and....the Wargamers!
Some of the game cards of the original Illuminati.
Illuminati (Steve Jackson Games) Advert
Homemade additional cards (groups)
A couple of custom cards we made for the game way back in the day. They sure show their age.
Homemade additional cards (illuminati)

Illuminati (1982)

Players
2–6
Best: 4, 5
Playing time
60–120 min
Age
12+
6.17
Average rating
2,696
Ratings
2.48/5
Weight
#4741
BGG rank
Top 5,000
Designer:Steve Jackson (I)
Artist:Jeffrey D. George, Dave Martin
Publisher:Steve Jackson Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCard GameScience FictionNovel-basedHand Management

Overview

Illuminati is a classic Steve Jackson (I) game of world domination. Each player takes on the role of a secret society attempting to spread its tendrils into special interest groups throughout the world.

The game consists of three different cards (illuminati cards, group cards, and special event cards) and money. During a player's turn, a new card is drawn from a deck containing both group cards and special event cards. If it is a special event, the player in turn keeps the card and plays it when desired. If it is a group card, it is turned up along with any other face-up cards. The player in turn may then attempt to take over any group. This can be either a group on the table or a group already controlled by another player. If another player already controls the group it is more difficult to take it over, but not impossible.

How difficult it is to take over a group depends on the strength of the controlling group, the resistance of the group being taken over, the proximity of the group being taken over to the controlling player's illuminati card (if someone already controls it), and other factors. Once this is determined, both the attacking and defending player can modify the odds further by spending "megabucks". Once a group is taken over, it has to be attached to the card structure the player already controls. How cards can be attached to each other is limited by in- and outbound arrows on the cards, and maintaining a well-structured tree of groups can be vital to success.

The winning condition for each player is different and depends on what illuminati card that player has.

This first edition contains 54 small black and white cards.

Expanded by:

Illuminati Expansion Set 1 Illuminati Expansion Set 2 Illuminati Expansion Set 3

Re-published as:

Illuminati

CCG Version:

Illuminati: New World Order

Magazine Articles:

Imagine (Issue 6 - Sep 1983) European Illuminati - New cards. The Space Gamer (Issue 59 - Jan 1983) Illuminating the Post Office - Converting six groups to Illuminati. Space Gamer (Issue 72 - Jan 1985) Death to Deadheads! - Variant rules for Illuminati, The Evil Geniuses Are Here! - Variant new cards for Illuminati, More Groups Illuminated! - A couple more illuminated groups for Illuminati, The Monty Python Illuminati - The British Illuminati, 24 groups, and 3 special cards with a Monty Python theme.

Expansions

Illuminati Expansion Set 1
Illuminati Expansion Set 2
Illuminati Expansion Set 3
European Illuminati
Not available yet

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