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Mage Knight (2000)

Players
2–4
Best: 2
Playing time
60–60 min
Age
10+
6.24
Average rating
1,015
Ratings
2.38/5
Weight
#6518
BGG rank
Outside top 5,000
Designer:Kevin Barrett, Jordan Weisman
Artist:James Van Schaik, Shane Small, Ethan Pasternack, Bob Naismith, Wayne England, Steven Saunders, Kimberly Goddard, Shane Hartley, Tim Prow, Sandra Garavito, David Heutmaker, Dave Studer, James Carter, Kian Chai NG, Brian Dugas, Dawne Weisman, Dave Summers
Publisher:WizKids (I) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.8, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameCollectible ComponentsMiniatures

Overview

WizKids' first game, Mage Knight cleverly applies the CCG concept to miniatures; a "Starter Pack" contains 10 random pre-painted, plastic miniatures, while "Booster Packs" contain 5. Figures' stats are kept track of via dials on their bases, which change depending on how much damage they've taken.

As in most miniatures games, players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured, the opponent withdraws, or your pre-determined time limit expires.

The same figures could be used in two other games:

Mage Knight Conquest Mage Knight Dungeons

Mage Knight 2.0

Mage Knight 2.0 changed many rules which overhauled or expanded, they introduced new strategic possibilities to the game, including capabilities to customize Unique warriors and battles via styrene cards called Items, Domains, and Constructed Terrain.

Later expansions introduced more options via Spellbooks, Spells, and Adventuring Companies.

It was eventually counted as a new game since the old figures were ruled obsolete for all tournaments that utilized the Mage Knight 2.0 format.

The two "versions" can be distinguished by their logos; the original Mage Knight sets feature a straight short sword through the logo while "2.0" and its subsequent expansions have a curved scimitar.

Expansions

Mage Knight: Coconut Halves & Stick Horse Promo
Mage Knight Rebellion: Atlantis Guild Army Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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