Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Abstract Games
Morisi
Close up of the tiles
Finish!
Examples
Morisi

Morisi (2000)

Players
2–4
Playing time
45–45 min
Age
10+
6.48
Average rating
248
Ratings
2.08/5
Weight
#10173
BGG rank
Outside top 5,000
Designer:Corné van Moorsel
Artist:Coline van Moorsel
Publisher:Cwali
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4.2, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationModular BoardNetwork and Route Building

Overview

The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities.

A multi-player reimplementation of:

Isi

Reimplemented by:

Netzwerk

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.