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ISAAC by NESTORGAMES.
A possible wooden implementation of Isaac. Here you see the placement phase, after move 6th.
This is the original version, with board 10x10
Isaac at IDEAG2011: Rugerfred (S.C.E.M.I.) vs. Mesaverde (Verbindung Gesucht)
ISAAC by NESTORGAMES. Case.
ISAAC by NESTORGAMES. Detail.

Isaac (2011)

Players
2
Best: 2
Playing time
15–15 min
Age
8+
6.00
Average rating
134
Ratings
2.33/5
Weight
#19283
BGG rank
Outside top 5,000
Designer:Emiliano "Wentu" Venturini
Artist:Néstor Romeral Andrés
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.7, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTile Placement

Overview

Isaac is an abstract strategy game for two players.

The game is divided in two different phases, placement and scoring.

During the placement, a player places one of his rectangular pieces on the available spaces of a 10×10 square grid board.

During the scoring, each player removes one of his pieces from the board, scoring a number of points equal to the number written on the removed piece times the number of pieces that lie on the row/column from which the piece was removed. A piece can be removed only if it is at least long as the longest piece already removed by the same player.

Each player uses his/her own counter to keep track of his/her points but the counter itself is placed on the board (that is, the board is also the score track). The presence of a counter on the row/column from which a piece is taken doubles the points scored. A player can decide to score less points than he/she earned, therefore allowing to place the score counter in a more convenient place.

You can play Foundations and Hari with an Isaac set.

Source: Author's description

Online Play

http://www.iggamecenter.com/ - igGameCenter (real-time)

Awards:

Winner of the NESTORGAMES continuous abstract game design contest Winner of the Abstract Game Design Contest at the Caldè "Tutto è numero" Mathematical Festival 2011

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