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The expansion expands both the game and the cover art.
All together!
New walls.
Magic ichor.
Magic hats.

Das magische Labyrinth: Erweiterung (2011)

Players
2–4
Playing time
20–20 min
Age
6+
7.04
Average rating
70
Ratings
1.40/5
Weight
Alternate names:Le Labyrinth Magique: Expansion +3 more
Designer:Dirk Baumann
Artist:Rolf Vogt
Publisher:Drei Magier Spiele
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 2.8, Theme 6
Strategy7.0
Luck6.0
Interaction5.0
Complexity2.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Children's GameExpansion for Base-gameMazeMemory

Overview

The 2009 Kinderspiel des Jahres winner – Dirk Baumann's Das magische Labyrinth – receives a slim expansion for 2011. In the base game, players move their magnetized figures across a game board in order to claim symbols, but a metal ball is attached to their figure underneath the board; if they try to pass through a hidden wall in the labyrinth under the board, they lose their marble and return to their starting corner. Remember where the hidden walls lie underneath the game board, and you'll graduate from being an apprentice magician in no time.

Das magische Labyrinth: Erweiterung adds only a handful of elements to the base game: eight magic walls (that can replace up to eight walls from the basic game) along with four magic wands, magic potions and nightcaps, with each player receiving one of each of these objects.

On a turn, a player can use the power of one of these objects, then remove it from the game: The nightcap covers another player, costing her a turn; the potion lets you move as far as you would like, until you hit the target symbol or a wall; and the wand lets you replace the symbol you are currently searching for with a new one from the bag before moving.

As for the magic walls, they allow movement through a section of the labyrinth in only one direction. Approach from one direction, and the wall will fold over and let you pass. Approach the other way, however, and *snap* there goes your marble. It's back to start for you, Merlin...

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