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Eleminis box and cards
A sample hand in progress.
2nd Edition Cast of Characters!
Narbycon 2017 at maCnarB Gaming in Gautier, Mississippi
Pensacon 2019 in Pensacola, Florida

Eleminis (2010)

Players
2–8
Best: 4, 5, 6
Playing time
15–15 min
Age
7+
6.04
Average rating
317
Ratings
1.12/5
Weight
#13345
BGG rank
Outside top 5,000
Designer:Michael Laird, Matthew Laird, Joshua Laird
Artist:Dann May, Michael Laird, Matthew Laird, Joshua Laird
Publisher:Smiley POP +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 2.2, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity2.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

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Overview

Your goal in Eleminis is to collect one of each of these five eleminis in your row on the table. Players each have five slots available to them, and each slot can hold one card. On a turn, you draw a card from the deck then either play it in a row (if it's a character card) or use it (if it's an action).

Each element outranks two other elements, similar to rock/paper/scissors/Spock/lizard. You can play an element card you draw in any empty space or replace a weaker element with the new one; you can play in your row or an opponent's. A star element is wild and can represent any element you need; a trash card can replace any element and can be displaced only by a star or an action card.

The actions let you discard cards in play, move cards, swap them, and recycle (discard a card and draw a new card). Play continues until someone collects one element of each type in his row. A scoring system is included for those who want to play multiple games.

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