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Complete game along with custom fimo bits & stuff.
Since I'm using minis, I only need two monster dice. The battle die shows a skull for "lost". The d10 is used to track XP. The numbered red die is for tracking levels. The stickers are laminated with Scotch packing tape.
The fimo heart, level & experience counters have been dusted with mica powder prior to baking. The black locks were covered in pearl embossing powder before cooking for the nice glittery effect. The figure is from LOTR risk.
Pimping my DiaT tiles.
Dungeon in a Tin

Dungeon in a Tin (2011)

Players
1–4
Best: 1, 2
Playing time
20–20 min
Age
8+
6.52
Average rating
92
Ratings
1.63/5
Weight
#16684
BGG rank
Outside top 5,000
Designer:Jake Staines
Artist:Jake Staines
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.3, Theme 9
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.3
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingPrint & PlayPick-up and DeliverModular BoardCooperative GameRole PlayingDice Rolling

Overview

Dungeon in a Tin is a solo or cooperative dungeon-hack. Players descend into a dungeon randomly laid-out from a stack of tiles, fighting through the orc and goblin hordes to rescue the kidnapped maiden and collect treasure and glory.

Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.

The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.

This Print-and-Play game was an entry in the 'One Full-sheet Label' design contest here on BGG, and as such the printed components fit entirely on a single label sheet. A small number of other tokens and blank dice will also be required. Additionally, as the name hints, once constructed on cardstock it is possible to fit the game inside an Altoids tin or similar.

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