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Cover of Technical Readout 2750 (1989)
Rear cover of the first printing, published by FASA.
Front cover of the first printing, published by FASA.
Battletech Technical Readout 2750 (FASA) 1989 magazine advert

BattleTech Technical Readout: 2750 (1989)

Players
2–6
Playing time
240–240 min
Age
0+
7.31
Average rating
54
Ratings
3.33/5
Weight
Designer:Sam Lewis, Blaine Pardoe, Dale Kemper, Jim Long, Clare Hess
Artist:Steve Venters, Dana Andrews, Michael Weaver, Thomas Miller (I)
Publisher:FASA
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 6.7, Theme 9
Strategy9.0
Luck9.0
Interaction5.0
Complexity6.7
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameFightingMiniaturesVariable Player PowersHexagon GridRole PlayingDice Rolling

Overview

From the back of the book:

In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in tehcnology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those some advances also carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today.

BattleTech Technical Readout: 2750 provides illustrations, statistics, and other vital information about the BattleMechs, AeroSpace Fighters, Tanks and Hovercraft, Personal Equipments, and combat JumpShips of the Star League.

Expansions

BattleTech Record Sheets Volume Four: Assault 'Mechs
BattleTech Record Sheets Volume Three: Heavy 'Mechs
BattleTech Record Sheets Volume Two: Medium 'Mechs
BattleTech Record Sheets Volume One: Light 'Mechs
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