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PROCESSUS EX ECCLESIA (detail of the game board)
Mystery of the abbey - Components mockup
With the 5th anniversary of our gamingclub, we published theme-pictures for a calendar. This is our "Mysterie van de abdij"-shot (with Dutch subtitle "Mysterie van de abdij... God zag het, maar wil het niet zeggen")
Mystery of the Abbey
Playing "Mystery of the Abbey" the right way: turn off the lights, play a Gregorian chant CD and get inspired by the candlelight
Mystery of the Abbey
An Evening At The Abbey
fully painted monks with unpainted base for color reference..
Playing "Mystery of the Abbey" the right way: turn off the lights, play a Gregorian chant CD and get inspired by the candlelight

Mystery of the Abbey (1995)

Players
3–6
Best: 4, 5
Playing time
60–90 min
Age
8+
6.54
Average rating
8,422
Ratings
2.20/5
Weight
#1975
BGG rank
Top 5,000
Alternate names:Das Geheimnis der Abtei +9 more
Designer:Bruno Faidutti, Serge Laget
Artist:Julien Delval, Cyrille Daujean, Emmanuel Roudier, Xavier Gueniffey Durin
Publisher:MultiSim +10 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 4.4, Theme 7
Strategy5.0
Luck6.0
Interaction5.0
Complexity4.4
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

MedievalDeductionMurder / MysteryReligiousSet CollectionHand ManagementArea MovementPaper-and-PencilDice RollingEventsDeduction

Overview

Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit.

Monks are of three orders, three titles, fat/thin, bald/hooded, and bearded/clean shaven. One monk card is hidden, and the rest of the cards are distributed. Turns consist of moving up to two spaces, and then asking a question of any other monks who are present there. (For instance, "how many fat monks do you have in your hand of cards?".) Players may either take a "vow of silence" or answer truthfully; they then in turn get to ask the accuser a question if they answered the accuser's question. "Mass" occurs every four turns: all players go back to the Sanctuary, an event card is read, and they then pass an ever growing number of cards to their left neighbor. Various rooms have special events or cards associated with them, e.g. in a Cell you get to pick a card from a neighbor, in the Cryptorum you get to pick up a card to take an extra turn later. Unlike Clue, you don't automatically win by making a correct Accusation: you get 4 points for getting it right, but you also get 2 points for each correct Declaration of a single trait, and lose points for incorrect declarations and accusations. So, e.g. a person could correctly Declare the culprit but lose the game. Unique Events cards add randomness to each play, and the game begs for House rules to limit the questions.

Expansions

Mystery of the Abbey: The Pilgrims' Chronicles
Il Mistero dell'Abbazia: Ombre dell'Abbazia
Il Mistero dell'Abbazia: Crypta
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