Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Cover (not final)
Québec, Le Scorpion Masqué & Ystari Games, 2011 (final art)
Cover (final art)
XX century buildings
Cover (not final)
Playing Quebec with Richard Garfield in a hotel hall after Cannes' game festival 2011.
XIX century buildings
First final copies (for approval)
XVIII century buildings
XVII century buildings

Québec (2011)

Players
2–5
Best: 4
Playing time
75–75 min
Age
13+
7.13
Average rating
1,764
Ratings
2.98/5
Weight
#2275
BGG rank
Top 5,000
Alternate names:Québec 1608: 2008
Designer:Philippe Beaudoin, Pierre Poissant-Marquis
Artist:Mariusz Gandzel, Nicolas Cloutier, Anton Hallmann
Publisher:asmodee +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 6, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingModular BoardArea Majority / InfluenceWorker PlacementEvents

Overview

Québec puts you at the head of a rich family that wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city, but construction alone is not enough; you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors!

A game takes place over four centuries, and each player takes 5-7 turns per century. On each turn, players choose one of these actions:

Start a new building with their architect Complete part of a building Send a worker to a zone of influence Take a leader card

By contributing to the numerous buildings, players acquire influence with the authorities of the time: religion, politics, commerce, and culture. Players also help build the famous Citadelle.

During a scoring round at the end of each century, players earn points for the workers they managed to place in the five zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of their workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, their workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings.

The game ends after the fourth century, then players receive points for the buildings they completed. The player with the most points wins.

Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.

Expansions

Québec: Hitchcock à Québec
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.