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Crusader Clans backside of the book
Book cover.

BattleTech Field Manual: Crusader Clans (1998)

Players
2–6
Playing time
120–120 min
Age
0+
7.82
Average rating
11
Ratings
0.00/5
Weight
Designer:Chris Hartford, Bryan Nystul, Randall N. Bills, Herbert A. Beas II, Chris Hussey, Loren Coleman, Chris Trossen
Artist:James Nelson, Scott James, Joel Biske, Jeff Laubenstein, Fred Hooper, Loston Wallace, Bradley McDevitt, Sam Wood, Michael Sutfin, Dave Martin, Lewis Larosa
Publisher:FASA
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 10, Interaction 5, Complexity 0, Theme 9
Strategy10.0
Luck10.0
Interaction5.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesVariable Player PowersHexagon GridDice Rolling

Overview

From the back of the book:

Nearly three hundred years ago, the Star League was torn apart when the lies and deceits of the petty House Lords launched the Inner Sphere into endless war. The Great Father Aleksandr Kerensky led our forefathers, the remnants of the righteous Star League army, away from that chaotic despotism. In turn, his son Nicholas forged us into the Clans: a society dedicated to becoming the greatest fighting force in all of history. We grew stronger with each generation, awaiting the day when we would return to the Inner Sphere to save it from itself.

Now is the time of the Return. Some among the Clans oppose the Crusaders' campaign of conquest, but we know that true enlightenment can only come to the misguided rabble of the Successor States through total subjugation. We will crush their honorless armies with our OmniMechs and plant the flag of the Clans on sacred Terra. Only then will the true Star League have returned to the Inner Sphere.

User comment:

The companion volume to the Field Manual: Warden Clans, this volume follows up on earlier books dedicated to the Clans and gives more detail on the seven Clans identified as being Crusader clans at the time of printing. More detail is given on the five Clans that hadn't been covered in earlier sourcebook at the time, and with those Clans comes detail on more new equipment, 'Mechs and Battle Armour not seen before in the Inner Sphere.

This sourcebook is out of print, and hasn't been released in electronic format by the current license holder.

Expansions

BattleTech Field Manual: Warden Clans
Classic BattleTech Field Manual: Updates
Not available yet

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