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in process game - first turn
the eight types of cards in the game with explanations of what they do
retail packaging concept v2.0. better for storage and portability
Deck was printed by Artscow, but had to be trimmed but they still look good. Dice & gems to match player color. Each players cards & stuff fit into the plastic boxes. The book box completes the package.
My PnP Copy

Ragnarök: Aesir and Jötunn (2011)

Players
2
Best: 2
Playing time
20–20 min
Age
8+
6.82
Average rating
42
Ratings
1.63/5
Weight
#19648
BGG rank
Outside top 5,000
Designer:Todd Sanders
Artist:Todd Sanders
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 8, Interaction 5, Complexity 3.3, Theme 5
Strategy5.0
Luck8.0
Interaction5.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameAbstract StrategyFantasyDiceMythologyVariable Player PowersSimultaneous Action SelectionHand ManagementDice Rolling

Overview

Ragnarök, final destiny of the gods, the great battle at the end of time between the Aesir and the Jötunn. From all corners of the nine realms, gods, giants, dwarves, and monsters will gather to fight the last war.

An End of the World card game for two players taking about 20 minutes.

You'll need - the deck of 54 Ragnarök cards, 9d6 and 5 eurocube markers per player

One player will be the Aesir Norse Gods and will battle, in a series of realms, against the Jötunn Frost Giants played by the other player for the fate of the world. To win the game a player must win total 5 battles in the 9 Realms (These do not have to be consecutive wins).

A battle takes place in each Realm. Each player will use Strength, Wisdom, and Cunning in their battle, vying to have the most powerful attack.

A Strength card (Frost Giant of Norse God) is played first, followed by 2 cards from your hand (Wisdom) allowing you to roll a number of dice to add to your Strength. Lastly another card is played (Cunning) allowing modifications to the dice rolls.

Strategy involves knowing the right card to play when because some cards will give you bonuses depending on the Realm they are played in.

Game files include both a low ink grayscale and full color card set, rules and tuckbox artwork. An Artscow version is also available for order.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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