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Corner
Box Front
Corner
Corner, Otto Maier Verlag, 1980 — components
Finnish edition box front

Corner (1974)

Players
2–4
Best: 2
Playing time
0–0 min
Age
10+
6.53
Average rating
66
Ratings
1.43/5
Weight
#17943
BGG rank
Outside top 5,000
Alternate names:Dig Site +1 more
Designer:Sid Sackson
Artist:(Uncredited)
Publisher:Otto Maier Verlag +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.9, Theme 3
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.9
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTeam-Based Game

Overview

From the back of the box:

Luck as well as strategy are important in this game. It starts out with the board filled with 36 coloured marbles in random distribution. Move by move players pick up marbles, trying to collect colours. Colour sets score higher!

1. Each players has an arrow at the edge of the board, which he moves.

2. The players take the marble which is at the intersection of the two arrows.

3. This is the table of points: the higher the number of marbles in one colour, the higher the score!

4. The board is easily prepared for each new round.

Intersection, the original version, was played with 25 discs on a 5x5 grid.

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