Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Fantasy
Hero Expansion #1 Pre-painted Minis
New & Resized Paladin Figure - Heroes Expansion #1
Adventurer - Heroes Expansion #1
Assassin - Heroes Expansion #1
Captain of the Guard - Heroes Exp #1

Defenders of the Realm: Hero Expansion #1 (2011)

Players
1–4
Best: 3, 4
Playing time
120–120 min
Age
13+
7.61
Average rating
331
Ratings
2.73/5
Weight
Designer:Richard Launius
Artist:Larry Elmore
Publisher:Eagle-Gryphon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 5.5, Theme 9
Strategy5.0
Luck7.0
Interaction5.0
Complexity5.5
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureExpansion for Base-gameFightingMiniaturesAction PointsCooperative GameHand ManagementDice Rolling

Overview

Defenders of the Realm: Hero Expansion #1 includes four new heroes – with a miniature and character card for each hero – along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. (This expansion also includes a Paladin miniature to replace the onein the base game.) The new heroes introduced in this expansion are:

• Captain of the Guard: The Captain of the Guard is an experienced warrior who can give orders (extra actions) to other player's heroes to carry out on their turn if he chooses, who rides a powerful battle steed, and who has the tactical ability to outwit the enemy troops advancing during his Darkness Spreads phase.

• Assassin: The Assassin can appear and vanish from nowhere, launching sneak attacks on minions, then vanishing to the safety of the shadows at the end of her turn. Most importantly, she has the ability to land a deathblow to any General just when the heroes think all is lost.

• Chaos Wizard: The Chaos Wizard is able to cast powerful spells, but the untamed magic that he uses will not only lay waste to the invading minions, but can also wound himself and other heroes, or destroy the land he is working to protect if not kept in check.

• Adventurer: The Adventurer holds a magical item from previous quests that gives her great ability in card management. Additionally, her questing experience enables her to complete a minor quest for Hero cards each time she ends her turn on a location with a Treasure Chest and grants an advantage on major quests. Couple all this with her ability to mingle with lowlifes of the Inns and she can be a powerful defender of the realm.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.