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Oh Gnome You Don't! – back cover
Costumes for GenCon's Life-Size Oh Gnome You Don't! event
The mining action card available in the game.  Other then selling items and brawling, this is the way gnomes get gems.
Life-size Oh Gnome You Don't! at GenCon2014
Oh gnome you didn't.

Oh Gnome You Don't! (2011)

Players
2–5
Best: 4, 5
Playing time
90–90 min
Age
13+
5.68
Average rating
165
Ratings
1.56/5
Weight
#24789
BGG rank
Outside top 5,000
Designer:Lisa Steenson
Artist:Jud Lively, Lindsey Woodward, Two Tree Art, Lance T. Miller
Publisher:Gut Bustin' Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 3.1, Theme 6
Strategy7.0
Luck4.0
Interaction5.0
Complexity3.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyEconomicRoll / Spin and Move

Overview

In Oh Gnome You Don't! players are the gnomes promised in the title, trying to get their hands on as many gems as possible, whether through sales at various businesses or brawls with their fellow gnomes.

Each player starts with a hand of two cards from a deck of 104 and (optionally) ten Brawl cards, with the gnomes placed at the start of the track. On a turn, a player rolls the die, then moves along the track or into a business (exact roll not needed).

If on the trail, a player plays one card, then draws one card. Green cards give you items to sell later at businesses; purple cards provide an immediate action, such as additional movement, gem theft, missed turns, and so on; red cards allow you to attack another player or defend against attacks. If in a business, the player sells as many green cards as desired, collecting gems for the goods sold.

If being used, Brawl cards can be played when two gnomes land in the same space. If they agree to brawl, each player chooses one card from his personal deck, then simultaneously reveal them. The player with the higher card wins the difference between the cards in gems from the loser.

Players score extra gems or are penalized gems based on their order of finish, with any remaining green cards on the table selling for only half their value. The player with the most points wins.

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