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Turn 1 The US combat team watches the Soviet advance from hull down positions.
Turn 4 The soviet commander surveys the battlefield after a US rear guard is destroyed.  Balaclava from the "War on Terror" boardgame.
Turn 2 The soviets lost a company to US fire but return fire destroys a tank platoon and the Bradleys.
2
Burgdorf 1985

A Fistful of TOWs 3: Miniature Wargame Rules – Modern Mechanized Warfare 1915-2015 (2011)

Players
2–8
Best: 2, 3, 4
Playing time
180–180 min
Age
10+
8.22
Average rating
40
Ratings
3.27/5
Weight
#16902
BGG rank
Outside top 5,000
Designer:Ty Beard, Paul Minson
Publisher:(Self-Published) +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMiniaturesWorld War IIWorld War IModern WarfareBookDice RollingMeasurement Movement

Overview

A Fistful of TOWs 3 is a fast-playing battalion- to brigade/regiment-level game using miniatures. Game covers mid-1930s to 2015, and army lists from WW2 and post-war eras. Each stand represents a platoon. Can be played with miniatures from 2mm up to 15mm with no modifications; for larger miniatures authors suggest possibly changing ground scale. Design ground scale is 1"=100m, can be played using 1cm=100m without altering any numbers. Nominal turn length is 12 minutes, but for infantry heavy games 20 or 30 minutes per turn is probably more accurate. Game features: - Troop quality is very important - Simple command rules - Includes a full battle-generator campaign system. - WW2 comprehensive data and army lists for Germany, USA, UK, France, and Poland. Authors will be releasing Italian data and army lists as a free expansion. - Modern data on over 1000 post-war armored vehicles, artillery, helicopters, etc. - Modern army lists for US Army 1950-2015, Russian Army 1970-2015, most of the NATO allies in the 1980s-1990s, Arab-Israeli wars in 1967 and 1973, Australia 1966-2015, and North Vietnam/Vietcong 1964-1973. - Includes rules for airstrikes, airborne and amphibious assaults, helicopters, chemical weapons, tactical nukes. - Formatted for easy reading. - 458 pages including: 104 pages of core rules, 26 pages of supplemental rules, 96 pages of army lists, 128 pages of vehicle/gun/infantry/aircraft data, 18 pages of scenario/campaign design and system, quick reference charts, introduction, detailed table of contents, index, etc.

Expansions

Barbarossa: Kicking in the Door... – Germany Invades the Soviet Union
Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943
Kharkov, May 1942: The Last Disaster
Peiper's Last Stand: Battle of the Bulge – 80th Anniversary
1st Panzer Division 1940: 3 Days to the Meuse
Battle for Stonne including: Billotte's Wild Ride
Battle of Arras: Rommel's Tough Day
Guderian's River Meuse Crossing
Western Desert Force: Operation Compass – North Africa Campaign
Western Desert Force: Operation Compass – North Africa Campaign Part 2
Operation Torch: Algiers and Oran Landings – North Africa Campaign
Operation Torch: Part 2 – Casablanca, Safi and Port-Lyautey: North Africa Campaign
Operation Torch: Part 3 – The Run for Tunis: North Africa Campaign
The Invasion of Sicily: Part 1 – Operation Husky
The Bear Marches West: 12 Scenarios for 1980s NATO vs Warsaw Pact Wargames
The Invasion of Sicily: Part 2 – Operation Husky: A Glorious Mess
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