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My custom prisoners for Alcatraz! I decided to carve them (finest birch wood) as wood seemed to be fitting better than sculpts...there are more pictures in my gallery. Comments are very welcome!
The first version of the cover illustration.
The back of the box
Alcatraz: The Scapegoat, Kuznia Gier, 2011
Alcatraz prototype in action (still a mock-up, not the final version).
Meet Clint, the toughest prisoner in Alcatraz.
Location - Cell block
The first artwork - early work-in-progress. How do you like it?
Turns out that Martyna (graphic designer in Kuznia Gier) had some more versions of game in development. Enjoy :)
Come&Joga - Brasília - Brazil (Guild Heavy Games Brasília)

Alcatraz: The Scapegoat (2011)

Players
3–4
Best: 4
Playing time
60–60 min
Age
15+
6.28
Average rating
1,519
Ratings
2.33/5
Weight
#5017
BGG rank
Outside top 5,000
Alternate names:Alcatraz: El Chivo Expiatorio +5 more
Designer:Rafał Cywicki, Krzysztof Cywicki, Krzysztof Hanusz
Artist:Martyna Szczykutowicz, Rafał Badan
Publisher:Heidelberger Spieleverlag +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 4.7, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

BluffingNegotiationAction PointsSet CollectionPick-up and DeliverTradingModular BoardVotingGrid MovementSemi-Cooperative GameSingle Loser Game

Overview

Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand, the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat.

Alcatraz is a peculiar game because while it is cooperative in some aspects, with players needing to work together to complete tasks, the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't "go all in," you don't always keep your promises, and you don't do "what's best for the group." Instead, you do everything you can to become indispensable, and "everything" is literal here – even if it means stealing from, betraying, and blackmailing other players.

In order to escape from Alcatraz, the players need to complete six parts of a plan. Each part is a "pick-up and deliver" task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed, every player but the scapegoat moves a little closer to escaping, with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task, but you never know. Thus, you could say that Alcatraz is a cooperative game – but with a twist.

The map of the prison constituting the play area is generated randomly each game, providing high replayability. Alcatraz is designed for 3-4 players, and due to its theme and complex gameplay is best suited for mature players.

Expansions

Alcatraz: The Scapegoat – Maximum Security
Alcatraz: The Scapegoat – Wrong Plan
Not available yet

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