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Box Cover Art
Game end with 32, 31 and 30 points. What a balanced game (players)!
My official component puncher hard at work getting Fealty ready to play!
Component arrangement
A game in progress, using the short-run pieces.

Fealty (2011)

Players
2–4
Best: 2
Playing time
15–30 min
Age
14+
6.66
Average rating
717
Ratings
2.44/5
Weight
#5219
BGG rank
Outside top 5,000
Designer:R. Eric Reuss
Artist:Sarah Farooqi
Publisher:Asmadi Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 4.9, Theme 3
Strategy5.0
Luck5.0
Interaction7.0
Complexity4.9
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMedievalTerritory BuildingModular BoardSimultaneous Action SelectionHand ManagementEnclosureArea Majority / Influence

Overview

The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare, but some conflict is sure to break out.

Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game, all pieces place influence in order of speed, claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.

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