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Nero

Anima Tactics: Nero (2009)

Players
2–0
Playing time
60–60 min
Age
12+
7.33
Average rating
3
Ratings
3.00/5
Weight
Designer:(Uncredited)
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Publisher Blurb:

The holy hunter of the Church, Nero, is the loyal guardian of High Saint Elienai. Blessed with powers beyond compare, he is an unmatched and implacable Inquisitor.

Warrior - Light Church - Level 50

Hand of Azrael: All of Nero's attacks against Dark units use his secondary Damage attribute.

Soul (Magic, Effect) - Nero gains Healing Lv2.

Limit: Once per game.

Wings of Absolution (Ki, Attack) - +2 Attack / +2 Damage.

The Fallen Angels (Ki, Attack) - Roll two dice and keep the highest result. Nero attacks all enemy units within 3 inches from him. Nero must sacrifice 3 Life Points to use this ability.

This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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