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Anima Tactics: High Saint Elienai
Anima Tactics: High Saint Elienai. Spirit between Worlds
Box.

Anima Tactics: High Saint Elienai (2009)

Players
2–0
Playing time
60–60 min
Age
12+
8.00
Average rating
3
Ratings
3.00/5
Weight
Designer:(Uncredited)
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Publisher Blurb:

Elienai is the most great and powerful of all the saints of the Church. For centuries, her mortally wounded body has been entombed in suspended animation in the depths of the sacred city of Albidion, while she projects her soul across the world of Gaïa to save it from destruction.

Leader Mystic - Light Church - Level 65

Innate Skills: Initiative, Flight, Intangible.

Superior Presence: Elienai’s Control Zone is 12 inches.

Essence: Elienai Recovers 2 Life Points at the beginning of each Recovery Phase.

Hand of God (Magic, Effect) - All friendly units within Elienai’s Control Zone may throw an additional dice each time they Attack or Dodge (normal or special) and chose the highest result.

Threads of Destiny (Magic, Effect, Reactive) - This skill nullifies the effect of one Gnosis Point used by an enemy unit within Elienai’s Control Zone. Threads of Destiny should be activated when the enemy player declares the use of the Gnosis Point, but before rolling any dice.

Vision (Magic, Effect) - Automatically detect any hidden units within Elienai’s Control Zone.

This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

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