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Anima Tactics: Macbeth

Anima Tactics: Macbeth (2009)

Players
2
Playing time
60–60 min
Age
12+
8.00
Average rating
1
Ratings
3.00/5
Weight
Designer:(Uncredited)
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Publisher Blurb:

Appointed by the Queen of Spades to destroy darkness no matter the form it takes, Macbeth is the newest of the Knights of Azriel. Just over a year ago his physical body was destroyed while protecting Lillian Virgil. Despite this, Macbeth’s spirit carries on as a large suit of armor manifesting quasi divine powers. Macbeth has put these powers and his dedication to the light at the service of the Girl Empress of Abel.

Warrior/Mystic - Light Empire - Level 55

Innate abilities: Damage Resistance, Immunity (Doom) Destroyer of the Unholy: Macbeth's Attacks against dark units use his secondary Damage value. Aegis: Macbeth uses his secondary Defense value against Ranged Attacks. Immortal Breath: At the end of each Maintenance Phase, Macbeth or a friendly Unit within his control Zone gains Healing Lv1

Consecrate (Magic, Effect, Reactive) - A friendly unit within Macbeth's control zone gets +1 Attack, +1 Defense and +1 Resistance until the end of the turn. Limit: Once per Turn.

The Sword of Azrael (Ki, Attack) - This attack affects all enemy units within 2 inches of Macbeth.

Soul of Light (Ki, Attack) - +2 Damage. If this attack destroys an enemy Unit, Macbeth cannot lose Life Points for the rest of the Turn.

This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

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