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Anima Tactics: Azriel

Anima Tactics: Azriel (2009)

Players
2–0
Playing time
60–60 min
Age
12+
6.67
Average rating
3
Ratings
3.00/5
Weight
Designer:(Uncredited)
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Publisher Blurb:

The name of the Inquisitor Azriel has become legend among the ranks of the 13th Cardinal’s agents. Gifted with skills only equal to his malice toward anyone who defies the Abel’s Church, this dark hunter travels thoughout Gaïa killing his master’s enemies without regret or pity.

Warrior - Dark Church - Level 50

Invite Hell (Ki, Attack) - +5 Attack.

Promised Pain (Ki, Attack, Reactive) - +5 Attack. Promised Pain can be used only in the moment that Azriel sustains damage from an enemy unit and must target the same character that had attacked him.

Wings of Sin (Ki, Attack) - +6 Attack. If Wings of Sin causes damage, target unit suffers Lv2 Doom, Effect 15. To use this attack, Azriel must have 6 or fewer Life points.

This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

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