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Anima Tactics: Konosuke

Anima Tactics: Konosuke (2009)

Players
2–0
Playing time
60–60 min
Age
12+
7.33
Average rating
3
Ratings
3.00/5
Weight
Designer:(Uncredited)
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Publisher Blurb:

Konosuke, once the most powerful ninja of the Asakura clan, now resides as a soul outside of time in ancient demon armor animated by the energy of evil spirits. Feeding on pain and suffering, the being that was once a noble warrior has become an unstoppable machine of death and destruction, a puppet in the service of the dark objectives of the Fallen Angel Ophiel.

Warrior - Dark Samael - Level 55

Damage Resistance Entity: Konosuke may not use Dodge or Counterattack actions.

Itami: Whenever Konosuke suffers damage, put a Power Counter on him (Maximum 3).

Kokoro: Konosuke recovers 5 Life Points every time a unit dies within his control zone.

Mesatsu: For each Power Counter that Konosuke retires he gains +2 Attack in a specific Attack or Charge.

Explosion of Condemned Souls: When Konosuke dies, make an attack against all units within 2 Inches of him. Add +2 to Attack for each Power Counter left on him.

Ikusaguruma (Ki, Attack) - Konosuke attacks all enemy units within 2 Inches.

Rasetsu (Ki, Ranged Attack) - Distance (12 Inches).

Thousand Broken Bones (Ki, Attack) - Can only be used immediately after making a Charge.

This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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