Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Family Games
Custom tin interior
My daughter just scored 10 points ...
Those crazy martian dice in motion
My Custom Scoring Track
Those crazy martian dice!
Nice chunky symbols.
Custom Scoring Track for 9 Players.
What to choose?
Martian Dice
Steps to the conquest of Earth.

Martian Dice (2011)

Players
2–99
Best: 3
Playing time
10–10 min
Age
8+
6.15
Average rating
4,567
Ratings
1.07/5
Weight
#3918
BGG rank
Top 5,000
Alternate names:Mars Würfel +1 more
Designer:Scott Almes
Artist:Josh Cappel, Jessica R. Eyler
Publisher:Pegasus Spiele +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 7, Complexity 2.1, Theme 6
Strategy5.0
Luck10.0
Interaction7.0
Complexity2.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceParty GameHumorSet CollectionDice RollingPush Your LuckRe-rolling and Locking

Overview

Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the chicken, cow, and human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your death rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!

In Martian Dice, you roll thirteen custom dice in an effort to set aside ("abduct") humans, chickens, and cows. With each roll, you must first set aside any tanks, representing the human military coming to fend off your alien invasion, then you may choose one type of die to set aside as well — one type of earthlings to abduct, or death rays to combat the military. At the end of your turn, if you have at least as many death rays as tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each, you'll score a bonus!

With each roll you will ask yourself, do you feel lucky?

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.