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Elder Sign | Custom Storage Solution
The stars are right!
A table full of gaming goodness.
Selfmade board
Custom Elder Sign Play Mat.
Elder Sign display at the Fantasy Flight booth at Gen Con 2011
Found this book-box, good for Elder Sign.
If you are going to enter the Mountain of Madness, better be safe than sorry.
Selfmade board my brother made.
My custom Elder Sign box

Elder Sign (2011)

Players
1–8
Best: 4
Playing time
90–90 min
Age
13+
6.97
Average rating
26,405
Ratings
2.34/5
Weight
#803
BGG rank
Top 1,000
Alternate names:Das Ältere Zeichen +12 more
Designer:Kevin Wilson, Richard Launius
Artist:Dallas Mehlhoff
Publisher:Fantasy Flight Games +11 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 2, Complexity 4.7, Theme 8
Strategy5.0
Luck10.0
Interaction2.0
Complexity4.7
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyDiceAdventureHorrorFightingNovel-basedModular BoardVariable Player PowersCooperative GameDice RollingSolo / Solitaire GameDie Icon ResolutionRe-rolling and Locking

Overview

Game description from the publisher:

It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.

Expansions

Elder Sign: Daoloth Promo Card
Elder Sign: The Hand of Solace – Promotional Adventure Card
Elder Sign: The Log of the Persephone – Promotional Adventure Card
Elder Sign: Shub-Niggurath Promo Card
Elder Sign: Unseen Forces
Elder Sign: Yog-Sothoth Promo Card
Elder Sign: Gates of Arkham
Elder Sign: The Dark God Promo Card
Elder Sign: Ubbo-Sathla Promo Card
Elder Sign: Omens of Ice
Elder Sign: Grave Consequences
Elder Sign: Hastur Promo Card
Elder Sign: Omens of the Deep
Elder Sign: Omens of the Pharaoh
Elder Sign: Arkham Nights 2017 Promotional Investigator Cards
Elder Sign: Daniela Reyes Promo Card
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