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A Peiper Dream - Game Front
A Peiper Dream - Game Back
A Peiper Dream - CounterSheet Front
A Peiper Dream - CounterSheet Back
A typical starting setup.

Just a Peiper Dream? (2010)

Players
1–2
Best: 1
Playing time
30–30 min
Age
12+
5.61
Average rating
37
Ratings
1.64/5
Weight
#26389
BGG rank
Outside top 5,000
Designer:Paul Rohrbaugh
Publisher:LPS, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridOpen DraftingSimulationDice RollingGrid Movement

Overview

This is the ninth game in the Pocket Battle Games series from LPS, Inc.

This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games.

The four postcard games are:

Map A: Paying the Peiper Map B: A Dash of Peiper Map C: The Bagged Peiper Map D: Just a Peiper Dream ?

Game equipment: The player need one card deck to play. No dice used.

Mechanic: The units are activated by a card draw. The color of the card and value are important to get “activations”(like activation points in other games) for German or USA units. The player will use your Activations to move, combat, bridge demolition and others actions along the game.

Terrain affect combat and movement.

The 3 numbers of the unit are: (left to right) Anti Tank, Proficiency Rating and Anti-Infantry.

Game Length: 4 turns.

Victory Conditions: The German player is needs, by end of Turn 4, to keep a in supply unit in Huy or Andenne, OR no USA units left in the game. If don’t achieve these objectives, US players win !

Expansions

The Peiper Dream
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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