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Second Edition Warfare in the Age of Reason cover
Warfare in the Age of Reason
Warfare in the Age of Reason
Warfare in the Age of Reason
Second Edition Warfare in the Age of Reason back cover

Warfare in the Age of Reason (1998)

Players
2–7
Playing time
180–180 min
Age
12+
7.59
Average rating
51
Ratings
3.33/5
Weight
#16176
BGG rank
Outside top 5,000
Designer:Tod Kershner, Dale Wood
Publisher:The Emperor's Press
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMiniaturesAmerican Revolutionary WarAmerican Indian WarsBookAge of ReasonSimulationDice Rolling

Overview

An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington.

The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in tears, but just get by on the quick reference sheet.

The elegant campaign system is designed to keep book-keeping chores to a minimum while allowing platers to exercise grand strategy. Smooth transition from map to tabletop eliminates the friction that kills most campaigns.

Finally, the siege system presents you with the challenges that the great Vauban once put before engineers and generals.

Warfare in the Age of Reason has: – Complete and tactical, campaign and siege rules. – Army lists for the Wars of Frederick the Great, the Marlburian Wars, the Great Northern War, the French and Indian War, the Jacobite Rebellions, Clive's Conquest of India, and the American Revolution. – 102 tactical maps. – A campaigning map of Europe, India, and the American Colonies.

(source: Emperor's press website)

Expansions

Campaigns and Battles from the Age of Reason
More Campaigns & Battles from the Age of Reason: Volume II
Beyond the Saale: A Fictional Seven Years War Campaign
Waking the Bear: A Guide to Wargaming the Great Northern War and Turkish Campaigns 1700-1721
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