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My mom and I playing SL, the Tractor Works.  (She wins playing Russians)
Found this old photo of a big home made scenario c83-84. We had a regiment of Yanks attacking a battalion of Krauts.
Howie Barasch & John Hill at Origins 1977, Photo by Al Bisasky, Copyright ©Rodger B. MacGowan
An old friend revisited...
The first game in 30 years for both players.  Bucholtz Station Scenario. What a blast!
first scenario ready to play!
1st edition (Purple) front box cover
Scenario 1 - Preparation
Scenario 5, end of German turn 3. Russian MMGs have been sniping the german machine gun nests breaking units north and south. The woods are scattered with MG42s and Panzerfausts ready for Soviets to capture. The tanks are about to clash in the southern fi
On this 0 degree deep freeze morning my exploration of newly acquired Squad Leader continues with The Tractor Works.

Squad Leader (1977)

Players
2
Best: 2
Playing time
60–60 min
Age
14+
7.56
Average rating
3,565
Ratings
4.03/5
Weight
#1035
BGG rank
Top 5,000
Designer:John Hill (I)
Artist:Richard Hamblen, Rodger B. MacGowan, W. Scott Moores
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 8.1, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity8.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIModular BoardHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameEventsCritical Hits and FailuresRatio / Combat Results TableVariable Set-upMovement PointsLine of Sight

Overview

A shot disturbs the eerie silence of a deserted city street, punctuated by the frantic footfalls of men seeking cover. One of Kruger’s last veteran NCO’s lies motionless in the street. The remnants of the dead man’s squad are nowhere to be seen—scattered in nearby houses and gutters—all thoughts of the advance abandoned with the sudden demise of their leader...the compulsion for revenge obviously overcome by their instinct for self-preservation. Off to the right, Kruger’s own men have located the source of the lethal shot and are laying down a steady stream of fire on the church steeple directly ahead. The absence of responding fire suggests that the lone Russian marksman has beat a hasty retreat or been victimized by the withering fire of the German retort. Kruger has seen enough. He is to occupy the church and set up a regimental observation post at once. His orders leave no leeway for delays by a single sniper. He gives the signal to rush the building. Obedient to their training, his men, veterans of France, the Balkans, and 18 months of fighting in Russia, spring to their feet. Seconds later the sharp, staccato retort of a Russian machinegun concludes with the assertiveness of death itself that this time Kruger was wrong.

This is Squad Leader, a game of WWII tactical combat in Europe. You make the instant decisions resulting in life or death for your men, victory or defeat for your army. You direct the fire of your squad, select your plan of attack, or set your defenses against massed Russian human wave or armor assaults. Will that hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by the American machinegun position in the woods? The decision is irrevocable and yours alone.

Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its system does for infantry combat what Panzerblitz and Panzer Leader have done for armored warfare games. Squad Leader provides rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars, and much more.

Squad Leader utilizes programmed instruction to guide you through 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad to armored advances across snow covered roads in the Ardennes. A Campaign Game ties the individual scenarios together and allows your own personal leader counter to advance in rank and ability. In addition, a “Design Your Own” section is included so that players can create an unlimited number of play situations of their own creation.

Each hex in Squad Leader represents 40 meters of real terrain with counters representing individual leaders, support weapons, and vehicles or 4 man crews and 12 man squads. Each game turn is divided into two player turns with 8 phases, equivalent to two minutes of actual time.

Squad Leader is not an easy game. Do not attempt it without prior wargaming experience. Squad Leader is rated Tournament Level IV on the A.H. Complexity scale.

Expansions

Cross of Iron: A Squad Leader Gamette
Crescendo of Doom: A Squad Leader Gamette
G.I. Anvil of Victory: A Squad Leader Gamette
Blood & Sand: Pacific Variant for Squad Leader
Squad Leader Scenarios 81-90
G.I. Anvil of Victory: Scenarios 91-100
Scenario 100's
Scenario 200's
Scenario 300's
Rogue Scenarios
Not available yet

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