The Battle for Cassino: Assaulting the Gustav Line, 1944 (1978)
- This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.3, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71.
The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.
If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.
Game Scale: Turn: 6 Hours Hex: 54 yards / 50 meters Units: Platoons and Companies
Game Inventory: One 22 x 35" full-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 12-page Cassino rules booklet One 6-sided dice
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