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Our regular wargaming night, playing Ring of Fire for the 3rd time. Me left, Dr. No right
"Ring of Fire" Theatre of Operation
After the Soviet's 1st Turn
End of Soviet Turn 13.  The game is essentially over - it ends on Turn 14 but the Soviets will automatically win. Unfortunately I suspect this is the usual result, but it was still interesting to play it out - you rarely get to see the end game.
MiH - Ring of Fire Player Aid Card

Ring of Fire: The Fourth Battle for Kharkov, August 1943 (1994)

Players
1–2
Best: 2
Playing time
240–600 min
Age
0+
7.50
Average rating
93
Ratings
3.00/5
Weight
#11398
BGG rank
Outside top 5,000
Alternate names:Ring of Fire
Designer:John Desch
Publisher:Moments in History +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results Table

Overview

Ring of Fire: The Fourth Battle for Kharkov, August 1943 is an operational simulation of the fourth battle for Kharkov, which took place over the two week period of August 3 to August 16, 1943.

Three Russian Army Fronts, attempting to retake the city of Kharkov, are on the offensive, driving against dug-in German forces to try to take as much of the map as possible and to exit forces in a breakthrough, while the Germans must race fire brigades of panzers and infantry to plug the holes in their lines and cut off the Russian advances.

Perhaps the most noteworthy feature are the tank combat rules, which allow adjacent armored forces to trade fire before the more traditional odds-based CRT combat phase. This favors the Germans, provided that the Russians do not bring too much armor against them at once.

The other key feature are the reserve rules, which allow a player to both react to the opponent's attacks and to exploit holes punched by his units. Airpower can be used to interdict reserves - and doing so can be important to winning the game.

Game Scale: Game Turn: 1 day Hex: 1.2 miles / 2 kilometers Units: Regiment to Division

Game Inventory: One 22 x 34" full color mapsheet Two dual-side printed countersheets (360 1/2" counters) One 24-page Ring of Fire rulebook Two dual-side printed CRT/TEC Player Aid charts Two single-side printed Player Aid cards One 6-sided dice

Solitaire Playability: Very High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours

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