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Game end. Smolensk has held. Massive Soviet victory with 31 points.
Smashing the Soviet center
Autumn for Barbarossa Countersheet Front - Special Ops version
Autumn for Barbarossa Map
End of turn 4. Fighting for Smolensk

Autumn For Barbarossa (2017)

Players
2
Best: 2
Playing time
180–360 min
Age
0+
7.47
Average rating
220
Ratings
2.37/5
Weight
#7429
BGG rank
Outside top 5,000
Designer:Dean Essig, Hans Kishel
Artist:Dean Essig, Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results Table

Overview

Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall.

AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns.

Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around.

The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can.

It that was first published in Special_Ops magazine #7 (2017).

Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division

Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6

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