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Avalanche: The Salerno Landings
German Unit Identification Chart
German Additional Indirect Fire Chart
Sht 1 Front: German Army, Allied Naval (Back blank)
map

Avalanche: The Salerno Landings (1976)

Players
2
Best: 2
Playing time
360–360 min
Age
12+
7.19
Average rating
42
Ratings
3.33/5
Weight
#19384
BGG rank
Outside top 5,000
Designer:Frank Chadwick
Publisher:Game Designers' Workshop (GDW Games)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice Rolling

Overview

Avalanche: The Salerno Landings is an Operational level simulation of the nine day battle for the beachhead at Salerno, Italy in September of 1943. The Allied commander will attempt to get ashore and stay ashore. The German commander will attempt to throw him back into the sea, or failing that, inflict maximum casualties on him. The German has only until the 17th of September to do so, as by then the British 8th Army, driving up from the toe of Italy, will arrive and force him to withdraw.

Game Scale: Game Turn: 8 hours Hex: .74 miles / 1.19 kilometers Units: Company

Game Inventory: Two 22 x 27" full color maps Four countersheets of which two are dual-side printed (960 1/2" counters) One 20-page Avalanche rulebook Four dual-side printed Player Aid Cards One 6-sided dice possibly one errata sheet dated July 20, 1976

Solitaire Playability: Medium Complexity Level: Medium Players: 2 Playing Time: 6-30 hours

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