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By Rodger B. MacGowan, Copyright 1979, 2010
Setup, for starting Gameturn 10, the germans are ready, my enemy are about, to deploy the sovjets, therefore the front seems empty. We are separated by 150 miles so we meet once or two times a year, takes lot of pics, then we are able to set it up again
Map art-Comannd Magazine Japan version
counter2

White Death: Velikiye Luki, The Stalingrad of the North (1979)

Players
2
Best: 2
Playing time
240–240 min
Age
12+
7.60
Average rating
140
Ratings
3.14/5
Weight
#9584
BGG rank
Outside top 5,000
Designer:Frank Chadwick
Artist:Rodger B. MacGowan
Publisher:Game Designers' Workshop (GDW Games) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice Rolling

Overview

White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of the battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars).

The game uses an impulse turn system. Frank Chadwick's impulse system was later adopted and used in such games as Korsun Pocket, Black Sea Black Death and others. It is a complex game and is designed for experienced gamers.

Six scenarios

Game Scale:

Game Turn: 5 days Hex: 1 mile / 1.6 Km Units: Company to Regiment

The game was first produced by GDW stock no 814. GDW Game Inventory:

One 22 x 28" map Two dual-side printed countersheets (480 1/2" counters) One 20-page rules booklet Two single-side Organization Charts Two dual-side Order of Appearance/Terrain Effects charts One dual-side Turn Record & Terrain Chart One 6-sided dice

Republished in Command Magazine Japan #96 in 2010. Command Japan Game Inventory:

One A1 size map Two dual-side printed countersheets (560 1/2" counters*) One 24 rule booklet Two single-side Order of Appearance charts One single-side Combat tables chart

-* 10 blank counters

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