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Welcome to the "Village"!
Presentation at Spiel '11 (Essen)
This is one wedding you don't want an invite to! There must be something wrong with the cheese dip!
A minimal poster for Village.
The board by Dennis Lohausen.
Blue:"Was it a natural Death?" - Red: "I think he got kicked by a horse?" - Blue: "No, i heard the church collapsed an he died?" - Natural: "He is 3rd generation, strange?" - Last Blue: "You're all wrong...just a tactical death...poor yellow!"
The 4 monks say a prayer for the unknown villager
Winner 2012 Deutscher Spiele Preis Best Family - Adult Game Winner - Inka & Markus Brand @ Spiel 2012 - Essen
Village, eggertspiele, 2011
My custom tray holder made with Legos then painted yellow to match.

Village (2011)

Players
2–4
Best: 4
Playing time
60–90 min
Age
12+
7.48
Average rating
24,572
Ratings
3.06/5
Weight
#250
BGG rank
Top 1,000
Alternate names:Descendance +12 more
Designer:Inka Brand, Markus Brand
Artist:Dennis Lohausen
Publisher:Pegasus Spiele +20 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 2, Interaction 7, Complexity 6.1, Theme 5
Strategy10.0
Luck2.0
Interaction7.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

FarmingEconomicMedievalSet CollectionArea Majority / InfluenceWorker PlacementTurn Order: Claim ActionContractsWorker Placement, Different Worker Types

Overview

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

Paraphrased from Opinionated Gamer's review:

Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

Expansions

Village: Customer Expansion
Village: Inn
Village: Port
Village: Customer Expansion 2
Super Power
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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