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Tentative set up. "Tentative" because this being a free set up it'll take me a couple of plays before I figure out an effective configuration.
End of game: Few units remaining on the board but the Selecuids takes the victory
Close up of locked phalanxes.
Detail of the Egyptian units.
Please keep those elephants away from the phalanx!

Raphia (2011)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
5.78
Average rating
86
Ratings
1.25/5
Weight
#23123
BGG rank
Outside top 5,000
Designer:Dean Essig
Artist:Dean Essig, Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 2.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAncientHexagon Grid

Overview

Raphia

The Battle of Raphia, also known as the Battle of Gaza, was a battle fought on 22 June 217 BC near modern Rafah between the forces of Ptolemy IV Philopator, king of Egypt and Antiochus III the Great of the Seleucid kingdom during the Syrian Wars. It was one of the largest battles of the Hellenistic kingdoms of the Diadochi and was waged to determine the sovereignty of Coele Syria.

Raphia was technically designed as a Standard Combat Series (SCS) game. However, only a small subset of the SCS rules are needed for play. If you are familiar with usual wargame movement (what an MP is, how units count movement, etc), stacking, step loss, and retreat conventions, there is no need to review the SCS rulebook itself (not included, but will be referenced in the links section).

Players take turns moving their units and conducting ranged combat and melee until the victory conditions are reached.

A player wins Raphia by being the first to move one of their Phalanx units into the enemy home tent. If all Phalanxes are destroyed before either player wins, the result is a draw.

Raphia is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011).

Game Inventory: One 11 x 17" full-color mapsheet One dual-side printed countersheets (140 1/2" counters though only 130 are used for the game) One 4-page rule booklet

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