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Battles Of the Ancient World: Marathon And Granicus countersheet
Battles of the Ancient World: Marathon and Granicus
Marathon and Granicus Counters (back)
Better scan of the cover
Counters and map close-up

Battles of the Ancient World: Marathon and Granicus (2003)

Players
1–2
Playing time
90–90 min
Age
12+
6.30
Average rating
53
Ratings
2.00/5
Weight
#20975
BGG rank
Outside top 5,000
Designer:Wayland Grace, Larry Baggett
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAncientHexagon Grid

Overview

Marathon and Granicus uses the tried and tested Battles of the Ancient World system which now has clocked up an impressive 17 different battle scenarios spread over 3 boxed sets and 2 magazine game issues.

The map is up to the usual high standard of S&T and ancient battles standard. The bay, rises, 2 streams as well as the Persian camp are clearly shown, although the Persian camp hexes sit pretty on the map but appear to have no effect on the game at all - no vps for the Greeks passing through or occupying the hexes at all.

The functional counters show Persian footmen, cav and bowmen along with the Greek hoplites.

Standard rules are used with specific scenario rules being the Greek charge in turn one which triples their movement, thus all hoplite units are able to crash into the Persian ranks on turn one, if the Greek player feels the urge - and it is advisable, as another rule states, that the disorganized Persian cavalry cannot move and would defend at half strength up until turn 4. Thus the Greek is encouraged to batter through some of the Persian foot and close with the cav before turn 4 if possible.

All in all, a fine simulation given the scope of the system rules. The Persians' only good chance is to resist the Greek hoplites with foot until turn 4 and then try and turn any Greek flank possible, by moving their cavalry away and around the Greeks and charging them in clear terrain - if the Greeks allow themselves to be exploited this way, of course.

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