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Game board.
Wiz-War base game miniatures (painted by rashktah)
Four Wizards from Wiz-War. Really nice miniatures. Unfortunately paints don't hold well on this plastic. But still miniatures were blast to paint!
Preview of some cards by FFG
Melanie (my wife) grinning as we play through our first game. After narrowly defeating me with a well timed punch, she dubbed this her new favorite boardgame.
3player variant insert.
Cards for four out of seven magic schools.
Big Man, Slime and Golem from Wiz-War. Really nice miniatures. Slime is my personal favourite!
Green Wizard, old & new
Back of the box by worldofboardgames.com

Wiz-War (Eighth Edition) (2012)

Players
2–4
Best: 4
Playing time
30–60 min
Age
14+
7.06
Average rating
5,228
Ratings
2.32/5
Weight
#1275
BGG rank
Top 5,000
Alternate names:Wiz-War +2 more
Designer:Tom Jolly, Kevin Wilson
Artist:Brian Schomburg, Christophe Madura, WiL Springer, Denis Medri, Peter Wocken, Dallas Mehlhoff, Ben Zweifel, Philip Dickenson, Javier Guzman, Bill Hallier, Bob Renzas, Gabe Rose
Publisher:Fantasy Flight Games +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 9, Complexity 4.6, Theme 6
Strategy7.0
Luck7.0
Interaction9.0
Complexity4.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesPick-up and DeliverModular BoardHand ManagementDice RollingGrid MovementPlayer EliminationTake ThatInterruptsVariable Set-upMap DeformationLine of SightDeck Construction

Overview

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.

—description from the publisher

Expansions

Wiz-War: Malefic Curses
Wiz-War: Bestial Forces
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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