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'Dauziel' painted, and ready to melt some faces! [front]
Wiz-War Inception: Storage solution for base game with Malefic Curses expansion. Tuckboxes (unlabeled so far) for each school of magic on each of the sides keeps the expansion box in place which in turn holds the rest of the components.
Malefic Wizard Front B
Malefic Wizard Profile 2
'Dauziel' painted, and ready to try on some bone armor! [back side]

Wiz-War: Malefic Curses (2014)

Players
2–5
Best: 4, 5
Playing time
120–120 min
Age
14+
7.88
Average rating
499
Ratings
2.25/5
Weight
Alternate names:Wiz War: Maledizioni Oscure +2 more
Designer:Jay Little
Publisher:Fantasy Flight Games +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 10, Complexity 4.5, Theme 7
Strategy7.0
Luck7.0
Interaction10.0
Complexity4.5
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExpansion for Base-gameVariable Player PowersGrid MovementPlayer Elimination

Overview

Malefic Curses, the first expansion for Wiz-War, adds a fifth player to the battle, bringing a new sector board and new portals with him. New schools of magic enter the playing field as well, inviting players to tap the fearful powers of Hexcraft, Necromancy, and Chaos. Hexcraft allows a player to etch powerful runes in the paths of the maze, trapping those who dare to cross them. Necromancy offers a host of death-dealing tactics, and the powers of Chaos grow increasingly powerful, although they remain unpredictable at best.

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