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Casus Belli, PD-Verlag, 2011 – game board
Antike Duellum, PD-Verlag, 2012 – game board back
Playing a game in the countryside!
Unboxing. Complete materials.
Casus Belli Special Deluxe Version for LeiriaCon 2012 - Made by the one an only Mac Gerdts
From the prototype of CASUS BELLI - ROMA vs.CARTHAGO: When founding cities, choose its production (Marble or Iron or Gold). Some regions do not allow cities (e.g. Alpes, Corsica). It was a long way for Hanibal to enter Italy across the Alps!
Close up on Greece - Persian map.
Casus Belli, PD-Verlag, 2011
View of fortified Athens
Antike Duellum, PD-Verlag, 2012

Antike Duellum (2012)

Players
2
Best: 2
Playing time
75–75 min
Age
13+
7.05
Average rating
1,930
Ratings
2.87/5
Weight
#2312
BGG rank
Top 5,000
Alternate names:Antique Duellum +1 more
Designer:Mac Gerdts
Artist:Mac Gerdts, Alexander Jung, Marina Fahrenbach
Publisher:Rio Grande Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 5.7, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationAncientTerritory BuildingHand ManagementOpen DraftingArea MovementArea Majority / InfluenceRondelTech Trees / Tech TracksStatic CaptureRaceSudden Death EndingIncomeMovement Points

Overview

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators).

Examples of modified rules from Antike:

Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold Over 20 event cards, which provide more variety in the game Town walls for individual protection of cities Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel A new Know-How for trading goods with the bank Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold) Easier rules for conquering cities with no movement of units

Resource chips (Marble 18, Iron 18, Gold 18, Coins, 14) 46 cards.

24 tokens of value "1" for marble (8), iron (8) and gold (8) 18 tokens of value "2" for marble (6), iron (6) and gold (6) 12 tokens of value "5" for marble (4), iron (4) and gold (4) 14 coins

Online Play

Yucata (turn-based)

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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