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cerro gordo 3D
The action near Chapultapec, a military training college. From the el Molino del Rey scenario.
Closeup of the Cerro Gordo map demonstrating the rough and unusual terrain.
Map for Monterey scenario
materials less than $5 but 20 hours labor

Gringo!: The Mexican War 1846-48 (2004)

Players
1–6
Best: 2, 4
Playing time
180–180 min
Age
12+
7.23
Average rating
197
Ratings
3.44/5
Weight
#8554
BGG rank
Outside top 5,000
Designer:Richard H. Berg
Artist:Rodger B. MacGowan, Mark Simonitch
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 10, Interaction 5, Complexity 6.9, Theme 5
Strategy7.0
Luck10.0
Interaction5.0
Complexity6.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican WestPost-NapoleonicHexagon GridChit-Pull SystemSimulationDice RollingGrid MovementScenario / Mission / Campaign GameVariable Set-upMovement PointsLine of Sight

Overview

"Gringo! The Mexican War 1846-1848" is a Post Napoleonic era wargame depicting five battles of "The Mexican War". For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing wargamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are:

Buena Vista, the classic battle of the war, with Zach Taylor's decimated army making a valiant stand against Santa Anna and a force three times Taylor's. Monterey, with the North Americans launching a three-pronged assault against, into, and through the beautiful city of Monterey, complete with huge fortifications, high peaks, bull rings, cathedrals filled with ammunition, even a telegraph system. Cerro Gordo, Scott's first meeting with Santa Anna, on the dangerous mountain roads leading towards the heart of Mexico. El Molino del Rey, where Santa Anna makes a last, well-entrenched stand outside Mexico City. Will that Mexican cavalry division ever move? Chapultepec, a mini-battle, in which the gringos have to scale the precipitous heights of this immense fortress guarding the roads into the Mexican capital. "Stonewall" (pre-nickname) Jackson, hidden mines, wall-scaling, and those courageous Mexican pre-teen cadets.

The wargame rules are simplier (GBACW v4.3) with reduced command rules (for the smaller armies); they also include extensive rules for street-fighting and the square formation. The game includes some of the most colorful characters in military history: General Zachary Taylor & inept division leaders Twiggs & Pillow for the Americans; head throwing General Pedro Ampudia and Generalissimo Antonio de Santa Anna.

Gringo! is easily the most playable, colorful and challenging of the GBACW series wargames to date. 2 22" x 34" maps (1-backprinted), 4 countersheets, plus the usual rules and charts.

Time Scale: 60 minutes per game turn Map Scale: between 45-125 yards per hex Unit Scale: Each Strength Point = 50 men Players: 1-6

Expanded by:

Battle of Churubusco Battles with the Gringos, Mexico 1846-62

Expansions

Battle of Churubusco
Battles with the Gringos, Mexico 1846-62
Not available yet

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