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Crook column waiting Cazy Horse, Gall and Two Moons warriors in Rosebud Creek  (Tarragona, 15-2-2019)
Map
Counters
Counters sneakpeek
Setup. Using LBH off-map holding boxes.

The Battle of Rosebud Creek (2007)

Players
2
Best: 1, 2
Playing time
0–0 min
Age
12+
7.29
Average rating
47
Ratings
2.57/5
Weight
#16646
BGG rank
Outside top 5,000
Alternate names:Battle of the Rosebud
Designer:Michael Taylor (I)
Artist:Knut Grünitz, Brandon Pennington, Randy Lein
Publisher:Khyber Pass Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.1, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican WestAmerican Indian WarsPost-NapoleonicHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameVariable Set-upMovement PointsZone of ControlLine of Sight

Overview

From Khyber Pass Games website George Armstrong Custer and The Battle of the Little Bighorn have long overshadowed the Battle of the Rosebud. Preceding the Little Bighorn by a week, the outcome of this battle directly influenced what happened to Custer and the 7th US Cavalry. General George Crook was given command of the Southern column of the Bighorn Campaign. With Gibbon's column coming in from the West and the Terry/Custer column from the Northeast, the campaign's objective was to trap the Sioux and Northern Cheyenne and forcibly return them back to their reservation. Tactically the battle was inconclusive. Casualties on both sides were relatively low, and in the end Crook held the field. But strategically the Rosebud fight was a great victory for the Sioux and Cheyenne. Crook expended a huge amount of ammunition; most soldiers were down to 10 rounds or fewer each. Many horses were killed, injured, or worn out. Because of these reasons Crook decided to withdraw his command back to his base camp, effectively taking his column out of the campaign. Had Crook been able to continue operations he could have linked up with Custer's column, adding his infantry and cavalry to the 7th Cavalry. Custer's last stand would have, in all probability, never have occurred. Game scale: Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Each hex equals 1/4 mile across. Each game turn represents 20 minutes.

This game will be re-released by Legion Wargames as a boxed game with die-cut EasyPunch counters. Also being re-released is Volume I in the series Battle of the Little Bighorn.

This game is part of a series: The Battle of Rosebud Creek, The Battle of the Little Bighorn, and The Battle of Adobe Walls, November 25, 1864.

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