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The battle of Arracourt, September 1944
Spearhead
Rear Cover of Spearhead
The battle of Arracourt, September 1944
3"x3" Built-up-area

Spearhead (1995)

Players
2–6
Playing time
120–120 min
Age
12+
6.78
Average rating
89
Ratings
2.92/5
Weight
#14511
BGG rank
Outside top 5,000
Designer:Arty Conliffe
Publisher:Quantum Printing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMiniaturesWorld War IISimultaneous Action SelectionSimulationDice Rolling

Overview

Spearhead is a complete rules set that simulates Division-level tactics of WWII. The emphasis is on commanding a multi-battalion force, and all game mechanics serve that priority.

Players command multi-battalion forces, using division-level tactics. Pre-game orders determine how units perform, with limited ability to change plans on the fly

No plan survives the first ten minutes of a battle. This truism is frequently misinterpreted and used by many to argue against the use of a restrictive command control system. Above all, it does not mean that a new plan can be extemporized to replace the faulty one. A commander adjusted as best he could, given the systematic limitations of his troops and the availability of reserves. These factors are of paramount importance in Spearhead.

Expanded by:

Great War Spearhead

Scenario books:

Where the Iron Crosses Grow :Eastern Front White Star Rising :Western Front Blaze Across the Sands :North Africa Forgotten Battles :Various theaters

Expansions

Great War Spearhead
Where the Iron Crosses Grow
White Star Rising
Blaze Across the Sands
Forgotten Battles: Scenarios for WWII Spearhead Rules
Kharkov, May 1942: The Last Disaster
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