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My first shot (of hopefully many with my new camera)
The Evil Eye: Condottiere at a Red Robin
Closeup of the wonderfully over-produced first edition.
New, 2007 version and what you get
Custom Condottiere board.
Condottiere
More Condottiere bits.
All Three Keys--how best to play this hand? See article in Strategy section
Box Insert
Condottiere at the Red Robin... an experiment in Public Gaming!

Condottiere (1995)

Players
2–6
Best: 4, 5
Playing time
20–45 min
Age
10+
6.90
Average rating
10,875
Ratings
1.95/5
Weight
#1066
BGG rank
Top 5,000
Alternate names:Кондотьер +3 more
Designer:Dominique Ehrhard, Duccio Vitale, Justin Kemppainen
Artist:Dominique Ehrhard, John Goodenough, Scott Nicely, Tomasz Jedruszek, Serge Hochain, David Palumbo, Samuel R. Shimota, Mohammad Noureddine
Publisher:Fantasy Flight Games +14 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3.9, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingNegotiationMedievalAuction / BiddingHand ManagementArea Majority / InfluenceConstrained Bidding

Overview

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.

The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

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