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1761 map at start of game
AAG's 1761 at play during HeavyCon '18
Board and assets after a 3 player game
Box Cover
Austrian Train Gamers: Lonny, Thomas & Sascha. PzVIE behind the Camera ...

1761: From Canal to Rail (2011)

Players
3–6
Best: 3, 4
Playing time
300–300 min
Age
12+
6.97
Average rating
56
Ratings
4.00/5
Weight
#16001
BGG rank
Outside top 5,000
Designer:Ian D. Wilson
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 5, Complexity 8, Theme 5
Strategy10.0
Luck3.0
Interaction5.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationEconomicTrainsTile PlacementStock HoldingNetwork and Route Building

Overview

1761 is a game in the 18xx genre set in England, but the early game is about canals. Only later do the players start operating railways. The main differences from other titles are associated with how the canal companies fade away as the rail companies come to dominate.

The game begins in the Canal Age. In stock rounds, players auction the Private Companies and the Minor Companies. In operating rounds, the Privates pay a fixed income and the Minors lay track, earn revenues, and buy boats.

In due course, the game enters the Railway Age. In stock rounds, players may buy shares in Public Companies (which start as 5-share). In operating rounds, Publics lay track, place station markers, earn revenues, and buy trains. If they have reached their destination, they may grow into a 10-share company. Minors become fixed-income like Privates, and may be acquired by Publics.

The game ends when a Public share price exceeds a certain value. The player with the highest worth (cash + shares) wins.

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