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Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series (1997)

Players
2–12
Playing time
150–150 min
Age
12+
7.84
Average rating
19
Ratings
3.80/5
Weight
Designer:John D. Gresham, Michael Markowitz
Artist:John D. Gresham, Michael Markowitz
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 6, Interaction 5, Complexity 7.6, Theme 5
Strategy9.0
Luck6.0
Interaction5.0
Complexity7.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameWorld War IIBookHexagon GridSimulation

Overview

Part II of the Mediterranean Naval War; July, 1941 to August, 1942.

While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.

Supermarina II, Volume 4 in Larry Bond's Game: Command at Sea portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.

Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.

There are several scenarios that are highly suitable for solitaire play, a campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd. Also the classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.

You must own Supermarina I to play this module.

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