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Top row: Blue knowledge (expertise card), tomb raider, scientist and assistant (Action cards).
Bottom row: Yellow knowledge (expertise), Thief action card, General knowledge (expertise), General excavation (action card)
Game board with a time track, four storage spaces in the middle of the board and spaces for professor cards (above), exhibition cards (left), museum cards (right) and artifact cards (below the board)
They already enjoyed boardgame Thebes, but now prefer cardgame Thebes, which has little less downtime and is less puzzly (no travel planning).  Both are nice games anyway.
Our first game... What a blast!
Box front English / French / Dutch edition
Artifact cards
Artifact cards including two broken bits (worthless) cards
Sleeved cards make storage easier ;)
Artifact cards
Corrected thief cards.

Thebes: The Tomb Raiders (2013)

Players
2–4
Best: 4
Playing time
30–30 min
Age
8+
6.84
Average rating
971
Ratings
2.02/5
Weight
#4029
BGG rank
Top 5,000
Alternate names:Jenseits von Theben: Das Kartenspiel – Die Grabräuber +2 more
Designer:Peter Prinz
Artist:Christof Tisch, Michael Menzel
Publisher:Queen Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExplorationTravelSet CollectionOpen DraftingTurn Order: Time Track

Overview

Game description from the publisher:

Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!

Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more efficient the player is at searching for treasures.

The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end, and the player with the highest score from their accumulated treasures wins.

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